Knahaten Flu Elder Kings



During the Knahaten Flu in the Second Era, Shaman Chirah prayed to Z'en for a cure; and when that failed, appealed to Clavicus Vile, originating the undeath of Stillrise Village. His worship is said to have died out shortly after the Knahaten Flu. May 26, 2018 As the Knahaten Flu makes its way across Tamriel, the political map shifts along with it as everybody and their mother die a horrible, horrible death. The Elder Kings is an Elder Scroll total. The Knahaten Flu also known as Half-Swim Sniffles by Argonians is a deadly disease that affected much of Argonia in the Second Era. Whether the terrible Knahaten Flu arose from natural causes, or was created by an Argonian shaman in retaliation for his people's oppression, is still a matter of debate.

  1. Knahaten Flu Elder Kings 2020
  2. Crusader Kings 2 Game Of Thrones Mod

nonsense

Knahaten Flu Elder Kings 2020

Hey Nonny-Nonny
Flu
Validated User
Elder Kings is an Elder Scrolls overhaul for Crusader Kings 2. It is huge, ambitious, and clearly made by people who love the setting. It's full of all sorts of nods to the games, including, for instance:
- The classic Elder Scrolls classes in place of the standard CK2 professions, such that your ruler can be a Master Nightblade with Intrigue and a few magical abilities to call his own.
- You can find Artifacts on the battlefield. I am currently wielding a Dwemer weapon that gives me extra martial prowess!
- Vampires and werewolves can move into your land, bringing massive revolt risks with them. Adventurer infestations are almost as pesky, but do, at least, come with some extra tax income.
- Tamrielic faiths and sub-faiths are all over the place, bringing with them various mechanical bits and intrigue events. I had a go at a Bosmer duchy, and engaged in a bit of the old ritual cannibalism on a prisoner for prestige and piety. Yum!
It's pretty big and slightly more daunting than vanilla. I know Dorchadas is playing, and since interest in CK2 seems to have been renewed by the latest DLC, I presume others are doing the same, or would do if they knew how cool this mod was. With that in mind, let's compare notes.
1) I'm playing as the King of Orsinium at the moment, picking off various High Rock petty kingdoms to feed my growing empire. Orcs, as expected, use some pagan mechanics; i.e. they can conquer anybody who's next door, and you'll take a prestige hit for being at peace for too long. Kingdom laws are Agnatic Rule By Might, which seems to be a fancy way of saying Open Succession. There definitely seem to be a few cultural buildings, as I've got an orc encampment available that boosts my heavy infantry at the cost of some cavalry. (That said, money is super tight due to the serious lack of developed holdings, so I can't afford a damn thing). The Cult of Malacath doesn't seem to offer much in the way of mechanics. There is a holy site in Orsinium, but there's no pontiff or whatever. This might be because I start with no temples in my realm, though. I do have an intrigue option to claim Volendrung, but it costs an enormous amount of piety and I haven't been able to try it yet.
Also, getting around Orsinium takes forever and a fucking day.
2) Wayrest, right next door, uses Republic mechanics, and income makes it pretty scary. Curiously, they've been able to raid my lands, which makes me wonder whether looting is a universal mechanic in EK.
3) How does spellcasting work if you don't personally have the ability? In my brief mucking about with Bosmer, I was able to cast a spell because I was myself a mage (and there didn't seem to be any natural magicka regen, so I guess the potions are essentially mandatory?). Assigning my court wizard to prepare his reagents doesn't seem to do anything. I assume that task exists so that I can have him cast spells on my behalf, but I haven't found any intrigues or diplomacy options to that effect.
4) Holy shit, revolt risk. Go wander around in Northpoint, you stupid giants! (Not that I mind terribly. Crushing a rebellion is the perfect way to spice up a vassal relationship).
5) Any thoughts about improving income? Are there any EK-specific mechanics to that effect beyond having your steward survey sites in the hope of finding moonstone or whatever?
Flu
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Aburzin
Home CityRimmen
LocationIn the courtyard in front of Urania Barbula's House
RaceKhajiitGenderMale
Health25974
ReactionJustice Neutral
PickpocketMediumProfessionCommoner

Crusader Kings 2 Game Of Thrones Mod

Aburzin

Aburzin is a Khajiit commoner found in Rimmen. He may have escaped from Southern Elsweyr to Rimmen, given his tendency to speak negatively about the region.

Dialogue[edit]

Aburzin standing at attention
'The only ones left in Southern Elsweyr are opportunists; those who decided to profit off the chaos and suffering of the Knahaten Flu.
I'd rather live in the streets of Rimmen than bow to the crooks that now rule Senchal.'
'The Knahaten Flu hit Southern Elsweyr harder than just about anywhere else. Entire cities were burned down in an attempt to contain the disease.
It'll be centuries before the land is fully recovered.'
Kings
'If you're looking to travel south, I have one word of warning; don't. There's nothing down there but thieves and cutthroats.
Best to stay up north where it's safe. Well, safer at least.'
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